전남대학교 중앙도서관

  • 중앙도서관
  • 여수캠퍼스도서관
  • 법학도서관
  • 치의학도서관
  • 의학도서관

주메뉴

전체메뉴


  • 홈
  • 상세정보

상세정보

상세정보

부가기능

The game designer's playbook: [electronic resource] : an introduction to game interaction design

상세 프로파일

상세정보
자료유형단행본
서명/저자사항The game designer's playbook: [electronic resource]: an introduction to game interaction design.
개인저자Stahlke, Samantha. 
Mirza-Babaei, Pejman. 
발행사항Oxford, United Kingdom: Oxford University Press, 2022.
형태사항1 online resource
ISBN9780192584779
0192584774
9780191955914
0191955914
9780192584786
0192584782


내용주기Cover -- Titlepage -- Copyright -- Dedication -- Foreword -- Preface and Acknowledgments -- Contents -- 1 Caveman Arcade -- 1.1 What's in a game? -- 1.2 A (Relatively) brief history of game interaction -- 1.3 How to use this book -- 2 The Parlance of Play -- 2.1 Making humans and computers play nicely -- 2.2 What successful game interaction design looks like -- 2.3 The field of game interaction design -- 2.4 How can we define successful game interaction design? -- 2.5 What to expect from the rest of this book -- Expert Profile: David Galindo-Food for thought -- 3 The Long Con
3.1 Baby steps -- 3.2 A masterclass in learning -- Expert Profile: Romana Ramzan-Player champion -- 4 Say What you Mean -- 4.1 Communication and the senses -- 4.2 Continuous communication and HUD design -- 4.3 Responsive communication -- 4.4 Brief thoughts on creative direction -- Expert Profile: Cherry Thompson-Accessibility by design -- 5 Control Freaks -- 5.1 I can't find the ``any'' key -- 5.2 Rules of thumbstick -- 5.3 Virtual input and two-way interfaces -- Expert Profile: Jason Avent-Changing Tides -- 6 The Play's the Thing -- 6.1 What's in a feeling? -- 6.2 Act I: Narrative and characters
6.3 Act II: Player agency -- Expert Profile: Osama Dorias-Something for everyone -- 7 Rejecting your Reality -- 7.1 Designing for VR -- 7.2 What we don't want VR to give us -- 7.3 Putting the ``real'' in reality -- Expert Profile: Mark Laframboise & Steven Smith-Partners in Play -- 8 The Audience is Listening -- 8.1 The ratings war -- 8.2 Come on down -- Expert Profile: Kris Alexander-Learn to play, play to learn -- 9 Rise of the Machines -- 9.1 The toaster is sentient now -- 9.2 AI that plays with you -- 9.3 AI that works for you -- Expert Profile: Regan Mandryk-The science of fun
10 Making the Thing -- 10.1 Chasing the lightbulb -- 10.2 Follow the rulebook -- 10.3 Re-writing the rulebook -- Expert Profile: Ario Jafarzadeh-Steps from perfection -- 11 Test your Patience -- 11.1 Spend your questions wisely -- 11.2 A crash course in testing -- 11.3 The melting pot of methods -- Expert Profile: Graham McAllister-Having a clear vision -- 12 What Comes Next? -- 12.1 Pocket supercomputers strapped to your face -- 12.2 Buy low, sell high -- 12.3 Game changers -- Expert Profile: Jason Della Rocca-Optimizing for success -- Glossary -- List of Acronyms -- Ludography -- Subject Index
요약This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
일반주제명Video games --Design.
분류기호(DDC)794.8
언어영어
바로가기URL
QR Code

소장정보

  • 소장정보

보존/밀집/기증 자료 신청 보존/밀집/기증 자료 신청 분관대출 분관대출 서가부재도서 서가부재도서 무인예약대출 이미지 무인예약대출 배달서비스 배달서비스 소장위치출력 소장위치출력

메세지가 없습니다
No. 등록번호 청구기호 소장처 밀집번호 도서상태 반납예정일 예약 서비스 매체정보
1 E203778 EB 794.8 중앙도서관[본관]// 정리중
true|true|true|true |true|true |
 

서평

  • 서평

태그

  • 태그

나의 태그

나의 태그 (0)

모든 이용자 태그

모든 이용자 태그 (0) 태그 목록형 보기 태그 구름형 보기
 
메세지가 없습니다

QUICK LINK

  • 희망도서신청
  • 대출/연장조회
  • 서가부재도서
  • 이용교육

마이메뉴추가


QRCode
  • 개인정보호정책
  • 이메일무단수집거부
  • 도서관이용문의

  • 도서관자치위원회  원격제어  Instagram  facebook  w  kakao 플친
500-757 광주광역시 북구 용봉로 77   TEL  062)530-3571~2(대출반납실)   FAX  062)530-3529
  • 18627
  • 128707358