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020 ▼a 9780262322034 (electronic bk.) ▼z 9780262027151
020 ▼a 026232203X (electronic bk.) ▼z 0262027151
035 ▼a (OCoLC)877868242
040 ▼a N$T ▼b eng ▼c N$T ▼d IDEBK ▼d 224010 ▼d CDX ▼d YDXCP ▼d E7B ▼e rda ▼e pn
050 4 ▼a GV1469.17.S63 ▼b E57 2014eb
072 7 ▼a GAM ▼x 001000 ▼2 bisacsh
08204 ▼a 794.8 ▼2 22
090 ▼a 794.8
1001 ▼a Ensslin, Astrid, ▼e author.
24510 ▼a Literary gaming ▼h [electronic resource] / ▼c Astrid Ensslin.
260 ▼a Cambridge, Mass. ; ▼a London, England: ▼b The MIT Press, ▼c [2014].
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
504 ▼a Includes bibliographical references and index.
5050 ▼a Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
650 0 ▼a Internet games ▼x Social aspects ▼x Philosophy.
650 0 ▼a Digital media ▼x Philosophy.
650 0 ▼a Interactive multimedia ▼x Philosophy.
650 0 ▼a Hypertext fiction ▼x History and criticism ▼x Theory, etc.
650 0 ▼a Fantasy games ▼x Philosophy.
650 0 ▼a Play (Philosophy)
650 0 ▼a Intermediality.
650 7 ▼a GAMES / Board. ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Ensslin, Astrid, author. ▼t Literary gaming ▼z 9780262027151 ▼w (DLC) 2013029589 ▼w (OCoLC)861323047
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=761197