자료유형 | 단행본 |
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서명/저자사항 | Literary gaming [electronic resource] / Astrid Ensslin. |
개인저자 | Ensslin, Astrid, author. |
발행사항 | Cambridge, Mass. ; London, England: The MIT Press, [2014]. |
형태사항 | 1 online resource. |
기타형태 저록 | Print version: Ensslin, Astrid, author. Literary gaming 9780262027151 |
ISBN | 9780262322034 (electronic bk.) 026232203X (electronic bk.) |
서지주기 | Includes bibliographical references and index. |
내용주기 | Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path. |
일반주제명 | Internet games --Social aspects --Philosophy. Digital media --Philosophy. Interactive multimedia --Philosophy. Hypertext fiction --History and criticism --Theory, etc. Fantasy games --Philosophy. Play (Philosophy) Intermediality. GAMES / Board. |
분류기호(DDC) | 794.8 |
언어 | 영어 |
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보존/밀집/기증 자료 신청 분관대출 서가부재도서 무인예약대출 배달서비스 소장위치출력
No. | 등록번호 | 청구기호 | 소장처 | 밀집번호 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | E158287 | EB 794.8 | 중앙도서관[본관]/E-Book/ | 대출가능 |