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Literary gaming [electronic resource]

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서명/저자사항Literary gaming [electronic resource] / Astrid Ensslin.
개인저자Ensslin, Astrid, author.
발행사항Cambridge, Mass. ; London, England: The MIT Press, [2014].
형태사항1 online resource.
기타형태 저록Print version: Ensslin, Astrid, author. Literary gaming 9780262027151
ISBN9780262322034 (electronic bk.)
026232203X (electronic bk.)
서지주기Includes bibliographical references and index.
내용주기Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.
일반주제명Internet games --Social aspects --Philosophy.
Digital media --Philosophy.
Interactive multimedia --Philosophy.
Hypertext fiction --History and criticism --Theory, etc.
Fantasy games --Philosophy.
Play (Philosophy)
Intermediality.
GAMES / Board.
분류기호(DDC)794.8
언어영어
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